![]() ![]() Added "screenshot" uniform source which is true while a screenshot is being taken.Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these).Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key.Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion.Added "bind_descriptor_sets" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)RootSignature".Added "push_descriptors" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)Root(ShaderResource/UnorderedAccess)View".Added "bind_*" events for D3D10/11/12 "ClearState" command.Added support for creating multisampled textures in OpenGL. ![]()
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